![]() ![]() The brainchild of Compulsion’s Creative Director, Guillaume Provost, We Happy Few arrived quietly in 2015 with a beautifully quirky kickstarter. To understand the final game, and indeed what went wrong for its maker Compulsion Games, you need to look at the history of the production. Unfortunately it wasn’t a simple masterplan for success, and a long, misguided and ever-changing development process has left its mark on what has ended up being a disappointedly underdelivering end product. While its story centres around a world engulfed by the manufacture of uplifting drug ‘Joy’, even before release We Happy Few had a better recipe on paper than anything in its fictional world: Take a splattering of BioShock’s masked splicer world add a distinctly English post World War II alternative-reality feel and finish with a pinch of dystopian literary influences.
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